Biography
Philippe has been working in the Ubisoft Motion Pictures R&D team for the last 7 years. He worked on the in-house DCC that was used for the production of the Rabbids Invasion TV series. Philippe contributed to areas such as the architecture of the graph-based computation engine, realtime rendering, OSL and GLSL shader generation tools and integration of open source technologies, such as OpenColorIO and USD.
All sessions by Philippe Craussous
[Hearding Ants] and Rabbits (shared)
2018 11 30
15:50 - 16:45
Hanasaari, The Tetra Congress Hall
USD Roundtable (NTDF)
2018 12 01
12:20 - 12:45
Hanasaari, The Tetra Congress Hall
