Program
Day 1 – Friday 11th June, 2010
| Topics and Activities |
Time |
Duration |
| Meet and Greet |
09:00 – 10:00 |
~1 hr |
Principles of Stereoscopic Production
• Seminar Assumptions
• Introduction to Course Materials
• Schedule Review
• The Elements of Stereo Vision
• How to Make a 3D Movie |
10:00 – 12:00 |
~2 hr |
| 3D Viewing Options
• Commercial Solutions
• Dual Monitor Polarized Viewers
• Planar
• Red Rover
• Sequential Stereoscopy
• Shutter Glasses
• Nvidia
• Other Vendors
• Monitors (High Performance)
• Acer’s GD235HZ (24” diag)
• 3D Gaming Monitors
• iZ3d
• Inexpensive Solutions
• Anaglyphic Stereoscopy
• PokeScope
• Half Silvered Mirror Viewing
• Single Monitor
• Single Monitor
|
12:00 – 13:00 |
~1 hr |
| Lunch |
13:00 – 14:00 |
~1 hr |
| 3D Viewing Options (cont… )
• Stereoscopic Review Stations
• Large Scale Stereoscopic Monitors
• Framethrower
• Custom Built
• Hardware
• Software
• Scratch
• Pdplayer
• Rv
• Projection Systems
• Expensive Digital Cinema Projectors
• Christies
• Barco
• Sony
• Texas Instruments
• Inexpensive Solutions
• DepthQ
|
14:00 – 15:00 |
~1 hr |
| Afternoon Break (Coffee, Tea, Cake) |
15:00 – 15:30 |
~30 min |
| Hands-on Look at Monitoring and Viewing Options |
16:30 – 17:00 |
~1 hr |
| Q & A |
16:30 – 17:00 |
~30 min |
Dinner at Aquamarina
Borgergade 17A, 1300 Kbh. K.
http://www.acquamarina.dk/ |
19:00 – 22:00 |
~3 hr |
——-
Day 2 – Saturday 12th June, 2010
| Topics and Activities |
Time |
Duration |
| Morning Coffee |
09:00 – 09:30 |
~30 min |
| What Does Stereoscopic 3D Cost
• How Much of Our Existing Pipelines and Practices Can We Use?
• Fewer the changes means less additional costs
• Who Needs to See Stereo and When?
• 2D “cheats”
• When do they cost more than they save?
• Planning Ahead Helps Avoid Unexpected Costs
|
09:30 – 11:00 |
~1.5 hrs |
| 3D Layout and Rough Blocking – The First and Most Important Step
• What Does 3D Layout Mean in Stereoscopic Production?
• Conventions and Strategy
• Interaxial Distance and Convergence
• Consistency Across Sequences
• Realtime Layout Tool
• Why is Realtime Layout Important?
• Is It Absolutely Necessary?
• How Does Our Prototype Realtime Layout Tool Work?
|
11:00 – 12:00 |
~1 hr |
| Hands On With The Layout Tool |
12:00 – 13:00 |
~1 hr |
| Lunch |
13:00 – 14:00 |
~1 hr |
| Hands On With The Layout Tool (Cont.) |
14:00 – 15:00 |
~1 hr |
| Afternoon Break (Coffee, Tea, Cake) |
15:00 – 15:30 |
~30 min |
| Integrating 3D Into Your Existing Pipeline
• The 3D Conundrum
• The more you view 3D during the course of the production, the more the production costs.
• You need to be able to view 3D at any stage of production for quality control purposes.
|
15:30 – 16:30 |
~1 hr |
| Q & A |
16:30 – 17:00 |
~30 min |
Dinner at Orangeriet
Kronprinsessegade 13, 1306 Kbh. K.
http://www.restaurant-orangeriet.dk |
18:00 – 22:00 |
~3 hr |
——-
Day 3 – Sunday 13th June, 2010
| Topics and Activities |
Time |
Duration |
| Morning Coffee |
09:00 – 09:30 |
~30 min |
| Dataflow, Lighting and Rendering in Stereoscopic 3D
• The Cost Versus Value Axioms in Stereoscopic 3D
• The more you spend, the better you want the work to look
• Sometimes, trying to do things the cheap way costs a lot more money.
• Dataflow Strategies
• Build the stereoscopic camera on the fly as needed
• Carry the 3D camera rig throughout the
pipeline within the scene definition
|
9:30 – 10:30 |
~1 hrs |
Rendering a Shot
Rendering Strategies |
10:30 – 11:30 |
~1 hr |
| Q&A |
11:30 – 12:00 |
~30 min |
| Lunch |
13:00 – 14:00 |
~1 hr |
| Using flat 2D elements in your stereoscopic 3D shot
• Using 2D elements on cards in 3D space
• Should be planned in layout
• The further back in the scene a 2D card goes, the less problem the lack of relief becomes
• Sometimes, shading on a 2D card is enough of a depth queue as long as it matches the 3D lighting very well
• Making Stereoscopic Pairs From 2D Images
|
| Afternoon Break (Coffee, Tea, Cake) |
15:00 – 15:30 |
~30 min |
| Using flat 2D elements in your stereoscopic 3D shot (cont… )
• Projecting 2D textures on simple 3D geometry
• Should be planned in layout
• The further back in the scene a 2D projection goes, the less problem the lack accuracy in the 3D model becomes
• Sometimes, shading on a 2D card is enough to simulate modeled detail
|
15:30 – 16:30 |
~1 hr |
| Q & A |
16:30 – 17:00 |
~30 min |
Thanks for Attending! |
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